Bubble Penetration

org.codeberg.scovillo.bubble
by Zapstore _@zapstore.dev

Republished from GitHub / F-Droid by the Zapstore main account.

Bubble Penetration is a fast-paced arcade game built for quick sessions and serious highscore runs. Colorful bubbles and golden stars drift across the field - your job is to tap the right targets before time runs out. How it works: - Collect the currently required color to gain points and time. - Tap the wrong bubble and you lose precious seconds and the active combo. - Grab stars for bonus time and extra score. - Keep your streak alive to trigger combo multipliers up to x16. What you get: - Pure reaction-based gameplay with no fluff. - Increasing speed that keeps every round intense. - Highscores your way: compete worldwide, connect your own compatible leaderboard, or play completely offline. - Fully free and open source. Every run feels different, and every second matters - how long can you survive? Your score, your choice: The online leaderboard is ready whenever you want to compete with players from around the world. Got your own leaderboard? Just enter its address in the settings and make the competition yours. Or switch the online leaderboard off entirely: your best scores stay on your device and the bubble-popping fun keeps going without an internet connection.

First release: Aug 26, 2026, 4 total releases.

Most recent release: Sep 24, 2026.

Repo

Appears in 0 app stacks.

0 sats / 0 zaps received in the past year.

Sats Received

Underlying data available via MCP: app_zaps, app_releases.

Zap Count

Underlying data available via MCP: app_zaps, app_releases.

Releases

  • Sep 24, 2026 1.4
    - Install unzip - Mock replay validator - Set action url - Optimize health endpoints - Version 1.4 - Process inputs on ui thread - Filter health check logs - Switch message to toast - Optimize highscore table layout - Mark profiles correctly
    More…
    - Add precise replay validation error message - Allow special chars at start and end - Add last activity - Optimize gradle in pipeline - Build game-core once - Simplify backend pipelines - Setup java in pipeline - Provide game-core in tests - Precise username validation errors - Precise rate limit profile registration message - Use offline list for offline profiles - Remove game objects when out of bounds - Mark profiles as offline only - Check username availability - Prevent bubble collection during game over animation - Add play offline button - Run dev pipeline on prs - Update pipelines - Update deployments - Add fade animation - Set timer by config - Validate max score - Move initial timer seconds to config - Balance game - Add finish animation - Add preparation animation - Fix combo pulse and sound - Set replay version - Optimize username validation - Stay on profile screen after inappropriate username detection - Remove profanity libs - Add innappropriate-usernames api - Add username validation endpoint - Fix replay validation - Fix docker build - Make the border more noticeable (Closes #2) - Format rate limiting message - Rename android app package - Setup multiplatform - Setup game core - Setup replay validation - Setup api versioning - Setup game module - Setup api info - Improve game security (Ref #3)
  • Sep 7, 2026 1.3
  • Aug 31, 2026 1.1
  • Aug 26, 2026 1.0