Cube Run

cube.run
by Zapstore _@zapstore.dev

Republished from GitHub / F-Droid by the Zapstore main account.

First release: Sep 6, 2026, 6 total releases.

Most recent release: Sep 27, 2026.

Repo

Appears in 0 app stacks.

0 sats / 0 zaps received in the past year.

Sats Received

Underlying data available via MCP: app_zaps, app_releases.

Zap Count

Underlying data available via MCP: app_zaps, app_releases.

Releases

  • Sep 27, 2026 2.5
    2.5 Release Notes - Achievements are here! Complete challenges, earn medals and collect coin rewards. - More Cube and Bubble Abilities! New jumps, coin bonuses and more ways to play with your favourite cubes and bubbles. - New secret abilities and easter eggs to discover! - Faster menus, shop improvements, balance changes and UI polish. - Lots of bug fixes and performance improvements.
  • Sep 16, 2026 2.4
    2.4 Release Notes - Accessibility: Duck Obstacles now have arrows on them showing you that you have to duck instead of jump - New Cube Abilities! The ghost cube can now phase through one obstacle per run, and the Bubblegum cube now has a 35% chance to not consume a bubble when you use one. - Added a new matrix themed easter egg - added a new upgrade to start runs with a faster speed - Balance changes and UI Improvements (including a new start up animation and a new icon), and the ability to pick up Cube Shards during runs.
  • Sep 13, 2026 2.3
    Removed the repetitive tick sounds that made runs feel less responsive, while keeping the other game sounds and haptics. - Fixed jetpacks losing altitude when entering Zero-G or being collected while floating. - Jetpack expiry in Zero-G now returns the cube to hover height. - Fixed obstacles, coins, pickups and collision gaps following the road as Zero-G lanes widen and narrow. - Improved spacing around portals. Release builds hide Dev controls and the section explorer. Debug builds include seven repeatable test worlds for checking the fixes; the Rolling Hills test preset has been removed. The experimental section redesign and deduplication are not included.
    More…
    Validated with debug/release builds, lint, bot checks and device regressions on the Motorola and Pixel. The final release menu was also checked on the Motorola.
  • Sep 12, 2026 2.2
    Smoother high-speed runs and Second Wind smashes, with less CPU work and steadier movement during frame drops. Compatible displays can now run at 90 Hz. - Faster flick recognition, with a short grace period for jumping off platforms and buffered jumps just before landing. - Stable power-up animation timing during long runs. - Rebalanced permanent upgrades and improved mystery-box rewards and variety. - A 10-second cooldown after a bubble shield is used. - Dev mode supports up to ten starting boosts using the existing five arrows. Validated on the Motorola and Pixel during the performance pass. The Motorola responsiveness comparison covered versions 1.4, 2.0, 2.1 and 2.2; 51 regression tests and 696 section-route replays passed.
  • Sep 12, 2026 2.1
    **Full Changelog**: https://github.com/Eve-146T/cube-run/compare/v2.0...v2.1
  • Sep 6, 2026 2.0
    COMPLETE APP REWORK!!! HYPERSTIMULATION!!!