Idle Fantasy

com.tristinbaker.idlefantasy
by Zapstore _@zapstore.dev

Republished from GitHub / F-Droid by the Zapstore main account.

First release: Aug 2, 2026, 31 total releases.

Most recent release: Sep 24, 2026.

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0 sats / 0 zaps received in the past year.

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Underlying data available via MCP: app_zaps, app_releases.

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Underlying data available via MCP: app_zaps, app_releases.

Releases

  • Sep 24, 2026 1.15.5
    • Added "Very Large" text size option between Large and Huge • Fixed skill names wrapping character-by-character at large font sizes • Fixed abandoning or cancelling crafting sessions refunding more materials than were consumed when preservation bonus was active • Fixed Elder Isle pet drops landing in inventory as items instead of registering as pets • Fixed Elder Isle combat not tracking kills for the bestiary or collection summary • Fixed Elder Isle combat not consuming or showing food, arrows, and runes used • Fixed Elder Isle dungeons not recording last run stats (kills, food, survived) • Fixed killing The Last Elder always showing "Defeated by" instead of victory • Fixed queued Elder Isle boss fights using mainland combat levels instead of isle levels • Fixed Elder Isle total level counting hidden mainland skills
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    • Fixed Elder Isle skill screen showing mainland tool bonuses and pet boosts • Fixed Elder Isle XP and duration estimates on queued sessions using mainland boosts • Fixed quest notification badge staying visible while on Elder Isle • Fixed "Sell Old Gear" being slow with many item types • Fixed daily and weekly quest progress being reset early under rare timing conditions • Fixed Profile Bonuses tab not including Resourceful perk in prestige stat bonuses • Fixed tool names being truncated in the tabbed Profile view for longer translations • Fixed heirloom items sorting near Bronze tier in the equip picker instead of by actual power
  • Sep 22, 2026 1.15.4
    • Elder Isle sessions always credit XP to the elder pool, even if the isle flag desyncs mid-session. • Time zone changes no longer reset daily/weekly quests, guild dailies, or the bounty board. • Slayer Master view auto-refreshes when a background session completes. • Opening Ancient Treasures in bulk is much faster on large stacks. • Equip picker sorts by stat power instead of pickup order. • Elder Isle crafting no longer uses mainland tools, boosts, or pets, and pays XP to the elder pool.
  • Sep 21, 2026 1.15.1
    • Workers can no longer be assigned Elder Isle activities. Elder ores, trees, fish, agility courses, bars, and cooked food are now hidden from the worker skill sheets, closing an exploit where a mainland worker could mine Starforged Ore (and other isle-tier resources) for isle XP into the mainland pool.
  • Sep 19, 2026 1.14.14
    • The Runecrafting sheet now shows the total runes a session will produce and correctly factors the level and ash catalyst multipliers into the projected XP, so a redwood-ashes run no longer under-reports either • Rotating a piece of furniture in the house editor no longer treats it as a new purchase; rotation variants share ownership and storage with the base piece • The Herblore potion sheet now lists every ash tier the player owns, dimming ones that don't cover the current quantity with an "owned / needed" indicator, instead of hiding them entirely • Character save-slot switching is now crash-safe: switches are serialized, a switch interrupted mid-way is automatically completed on the next app start, and starting a session collect while a switch is running is blocked with a "please wait" message
  • Sep 14, 2026 1.14.13
    • Bannered Feast tokens no longer climb past the feast's token goal • Boss fight timers on the Home and Skills screens now match the Combat screen's full-length fight clock • Session complete dialogs and queue previews now include prestige XP bonuses, matching the XP actually paid out (no XP was ever lost) • Fixed the first tap after scrolling in a bottom sheet being swallowed; sheet content no longer drags the sheet itself, and flinging down from the top of a list still closes it • New: choose how many backup files to keep per character (1 to 30); older backups are only pruned after the new one is written and verified • Combat screen skill rows now show XP as current / next-level like the Skills screen, with gear and prestige bonuses on their own row • Skills within 100k XP of level 99 now show the remaining XP to 99 • Czech and French translation updates
  • Sep 11, 2026 1.14.12
    • Fix: the app now removes unreadable oversized sessions written by old versions (e.g. burying thousands of bones before 1.8.6) on startup, ending the permanent crash loop on opening • Fix: XP previews on the Home screen queue and worker cards now update live when XP boosts, blessings, or prestige bonuses change, instead of showing the value frozen when the session was queued • Fix: the queue end time now includes the remaining runs of an active multi-run dungeon or boss session, instead of counting only the current run • Fix: taps on skill sheet lists (thieving, crafting, runecrafting, mercantile, and the rest) no longer go dead for a moment after scrolling; the invisible tail of a scroll fling was swallowing the first tap • Performance: reordering or removing items in the Home screen queue is now instant; each change previously rewrote the entire save row twice and refreshed the UI twice • Fix: equipment picker rows and the combat skills header no longer break in languages with longer text (Italian etc.); the Equip button and XP values were being squeezed out of view and rows stretched tall • Fix: queueing a guild daily for a recipe above your level now says which level is required instead of the misleading "Not enough materials" • Fix: the Home screen boost list no longer collapses when it would hide only a single boost; with exactly 4 boosts all four are shown instead of a "+1 more" toggle that saved no space • New: sort the Shop's Sell tab by quantity or price in addition to the default name order • New: Missing filters in the Armory and Bestiary show only gear you haven't collected and enemies you haven't encountered
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    • New: skills with fully maxed prestige now show (Max) beside their prestige stars on the Skills and Battle screens • New: the Combat Gear tab shows your total attack, strength, and defense for the selected combat style • French translations for the heirloom items and Midas Band
  • Sep 8, 2026 1.14.11
    • Fixed the Armory freezing the app for a few seconds when opened and on every filter tab change • Made 219 guild quest names translatable that were previously stuck in English • Fixed the bulk sell confirmation button accepting repeat taps during a large sale, causing extra "sold for 0 gold" notifications • Fixed first taps being swallowed after scrolling to the edge of a list (skill sheets, Mercantile, Prestige, and elsewhere) • Fixed the guild "Go to Skill" shortcut re-opening its skill menu when returning to the Skills screen • Fixed lag around the combat log during kill-heavy dungeon sessions • Seasonal bounty quest chips now appear in the Runecrafting and Firemaking crafting menus • Lantern Lights now awards its token at reaching round 6 as the hint promises, and the memory game got its own success message • Fixed offline queue catch-up losing hours when a fast-forwarded crafting session had a speed tool equipped (frying pan, tinderbox, hammer) • Fixed the queue schedule slipping when aggressive battery savers interrupted a session handoff in the background
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    • My House now fits the screen in landscape on tablets instead of overflowing and blocking scrolling • New food eating order option: highest heal first, lowest heal first, or least quantity first • Blessings activate and gathering activities start on a single tap, without a confirmation dialog
  • Sep 5, 2026 1.14.10
    • The daily bounty refresh no longer replaces a Tithe you have fully stocked up for: holding the asked amount now counts as in-progress work, so the donation can't vanish overnight • The Combat screen's Gear tab now has its own translatable label, separate from the Profile Gear tab, so languages can translate each context correctly • The live combat log and kill tally now track exactly which enemy is being fought as types change mid-minute: kill counts no longer jump between enemy types or go down, and the enemy card and log name the right enemy • Notification bubbles no longer get stuck on screen when the same message arrives several times in a row (like rapidly queueing the same session); repeats now fold into the bubble already showing • Guild quests and daily requests now have a Go to Skill button that jumps straight to the matching skill, dungeon list, or Slayer master • The Monument's daily touch is far more generous: late-game boons (dragon bones, runite and platinum ore, magic logs, gems, rune essence, sharks) that grow with your monument stage, a 1 in 10 Ancient Treasure jackpot, and its blessing now lasts 2 hours or extends the blessing you already have • The Vault Guardian guards a new 1 in 1000 treasure: the Midas Band, a ring that grows stronger with every battle you survive
  • Sep 4, 2026 1.14.9
    • Overnight queued boss runs now fast-forward at each fight's real speed instead of billing every fight its full scheduled duration, so long repeat chains actually finish while you sleep • Boss kills now show up in the session collection popup's Kills list • Kills left over after completing a slayer task now roll into the next foretold task when it targets the same enemy • The Armory now sorts items by their translated names instead of their English names • Player and mercenary HP bars, combat log highlights, carnival target zones, race lock markers, and guild/quest checkmarks now follow the theme's colors and can be changed in the theme editor • Several fixed labels (A-Z sort, Wiki, Discord, Halfling, and two number formats) can now be translated • Combat level now counts your best attack style: the higher of melee, ranged, or magic, so training any style raises it • Seasonal event bounties now show quest indicators on skills, gathering, crafting, and farming lists, with the event's own icon, and appear in the skill sheet quest dialog with quick queueing • Turn-in event bounties (like Tithes) now show your full item count instead of stopping at the requested amount
  • Sep 2, 2026 1.14.8
    • Agility no longer asks you to prestige once there is nothing left to earn: its XP boost tiers now end alongside the Endurance upgrades • Seasonal bounty missions now open the dungeon their target enemy actually lives in, instead of always the event's first dungeon • Rapidly queueing mercantile trade routes now shows a confirmation for every tap; identical back-to-back confirmations used to be silently dropped, making the buttons feel unresponsive • Fixed a crash when opening Housing for players whose character stood in the two leftmost columns of their house • Total level now counts only the 23 real skills; older saves could show up to a few extra levels from a leftover internal entry created by combat quest rewards claimed before v1.1.5 • Bulk sells now re-check every protection at the moment you confirm, so gear equipped, kept, or reserved by the queue can never be sold by a sale dialog that was opened before things changed • Selling can no longer silently remove worn gear: bulk sales refuse to touch equipped or loadout-remembered copies outright • The shop's sell tab now keeps a record of your last 5 bulk sales (Recent bulk sales), so lost-item reports can be checked against what was actually sold • Each task in the session queue now shows how long it will take next to its XP estimate • Event bounty slots are no longer locked to one task type: replacements are drawn from the whole bounty pool, so a bounty you can never do stops coming back every rotation
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    • Added a paid bounty reroll: swap any active event bounty for a different one instantly for 50,000 coins
  • Sep 1, 2026 1.14.7
    • Fixed overlapping text in the spell selector when translated rune names made the rune count line too long • Monument touch now resets at your daily reset hour instead of midnight • Boss coin soft cap now resets at your daily reset hour instead of midnight • Slayer now appears under Combat instead of Support in the Profile skills list • Switching characters now immediately backs up the outgoing character to its own backup file • Repeating an Infinite Tower session no longer shows a meaningless XP estimate on queued floors • Fixed a farming exploit where planting and clearing crops with an XP bonus active netted free XP; planting XP is now flat and fully reclaimed on clearing • The bestiary now always lists every enemy and boss, including past and future event monsters, greyed out until first defeated • The bestiary's A-Z sort now orders enemies and bosses by their translated names instead of their English names • Daily/weekly/guild quest markers no longer disappear next to long translated activity names
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    • The seasonal event banner on the Home screen stays tappable after reaching the token goal, so rewards can still be claimed • A newly started seasonal event re-shows the Home banner once for players who had hidden it • The Dungeons list now updates to the new seasonal event's dungeon without needing an app restart • Equip Best Gear no longer swaps your equipped tools • Seasonal event boss tokens are now capped at 25 per day, resetting at your daily reset hour • The event page now explains that each boss kill and dungeon run grants 1 token, and shows the boss daily limit • Renamed the Abyssal Rod to Abyssal Fishing Rod to match the other fishing rods • The Bronze Hoe now shows its farming stat like other bronze tools, and its description no longer claims a yield bonus it never had • Ancient Treasure can now be opened from the Profile inventory for coins and a chance at gems, and is protected from bulk junk selling
  • Aug 31, 2026 1.14.6.1
    • The What's New dialog now correctly lists the recent updates; the 1.14.6 hotfix entry was missing from it • Re-release of the 1.14.6 hotfix: collecting sessions and starting queued sessions froze the game indefinitely in 1.14.5; nothing was lost, and stuck sessions collect normally after updating
  • Aug 28, 2026 1.14.4
    • Sell Old Gear no longer sells equipment saved in another combat style's loadout; gear remembered by any loadout now counts as equipped when selling (thanks for the report) • The Heirloom Greathammer and Heirloom Blade now show their attack, strength, and defense stats in the gear list like the bow and staff already did (thanks for the report) • Equip Best Gear now rates heirloom weapons and tools by their current stats instead of their max potential, so a fresh heirloom no longer replaces stronger gear (thanks for the report) • The prestige skill tree screens now use the same pixel art skill icons as the rest of the app instead of the old emoji in the header (thanks for the report) • Switching to a combat style whose weapon is two handed now removes the shield instead of showing both equipped and quietly saving the shield into that style's loadout (thanks for the report) • Equipping a shield now only unequips the active style's two handed weapon; other styles keep their weapons and drop the shield when you switch to them • Bows are now two handed and cannot be used with a shield; crossbows still can, and staffs are unaffected • The bone altar now honors the 48 hour double XP boost earned from prestiging, stacking with the shop boost up to 4x like everywhere else, and prestige Cape Mastery perks now boost altar XP too (thanks for the report) • Queued sessions started after a prestige now pay out their full XP as long as you still meet the activity's level requirement; actions you no longer qualify for are removed from the queue instead of running for nothing (thanks for the report) • Boss and raid fights now show the fight clock, counting down the full fight duration, so a faster playback from agility bonuses no longer looks like less time to beat the boss; the real completion time is still shown next to it (thanks for the report)
  • Aug 25, 2026 1.14.3
    • Added heirloom items: unique rare drops from the three raid bosses, one for every gathering and artisan tool plus attack, strength, ranged, and magic weapons • Heirlooms start at iron quality and permanently level up to 99 as you earn XP with them equipped, reaching stats 50% beyond the current best gear at max level • Prestiging a skill temporarily weakens its heirloom; full power returns at level 85, and the heirloom's own level is never lost • Heirlooms cannot be sold, and a raid boss never drops one you already own • Earned seasonal banners in My House now show the current translated event name instead of the name frozen when the banner was won (thanks for the report) • Cloud Kingdom now locks like every other dungeon when your combat level drops below its requirement after a prestige • The home screen Repeat button now respects dungeon and boss level requirements instead of letting you chain fights above your current level • The Shadow Dagger is now an attack style weapon like every other dagger, so it appears in the attack weapon picker • Spell, arrow, potion, and combat style picks no longer leak from one character to another when switching save slots; each character keeps their own saved loadout • Guild dailies now hand out every quest your skill level can actually do before falling back to higher-level ones, and any unavoidable top-up quests are the lowest tiers available instead of random (no more level 65 dailies right after a prestige)
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    • Removed a stray placeholder line that appeared under the v1.14.2 header in the What's New panel • Switching characters now returns every tab to its main page and clears leftover screen state, so the bone altar no longer opens with the previous character's session tallies • Character names on the Characters screen no longer get squeezed to a few letters by the Ironman badge on small screens; the badge now sits on its own line under the full-width name • Dungeon enemies now spawn at their intended rates: a new enemy is rolled after every kill instead of one type dominating long stretches of a run (thanks for the report) • Dungeons queued from the Slayer screen now show the same XP estimate in the action queue as dungeons queued from the Combat screen • Repaired 43 Italian strings that were showing unrelated English or misplaced text in the mercantile perks, house editor, and elsewhere after a bad translation batch • Auto backups and save exports now include the character's slot and name in the file name (e.g. fantasyidler_auto_2_IronDragon), so each character keeps their own backup and switching characters no longer overwrites another character's file
  • Aug 23, 2026 1.14.2
    • House editor now shows the full cost of a new room (coins and materials) while placing it, and the Add room button labels its price as coins • New opt-in nightly build channel for playtesters, served from a separate repository • House editor palette cards no longer cut off long item and material names; they now wrap to two lines • The post-prestige 2x XP boost now stacks with the purchased 2x boost (4x on prestiged skills while both run), session dialogs show the correct per-skill multiplier, and active skill-specific boosts are listed in the home and profile boost box • The slayer foretell queue full label now shows your real slot capacity instead of always saying 3/3 • Importing a save file is now all-or-nothing, so an interrupted import can no longer corrupt your save (thanks xRahul) • Ironman characters can no longer speed up sessions by changing the device clock (thanks xRahul) • Automatic backups are now written safely, so an interrupted backup can no longer destroy the previous one, and Settings shows the last backup status (thanks xRahul) • Skill screens now have a Skill Tree button that jumps straight to that skill's prestige tree (thanks Michaelomh) • Updated Italian, French, German, Russian, and Indonesian translations
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    • House editor rework: place rooms and furniture freely as a draft, see the full cost on a Bill of Sale, and buy everything at once with Purchase Build; drafts persist until purchased or discarded • House blueprints: save up to 3 named layouts and load one back later to buy when you can afford it • House drafting ignores Construction level requirements; the level gate applies at purchase and is shown on the bill • Sell Old Gear now sells all unequipped equipment, not just outclassed pieces; equipped copies, locked items, skill capes, and the keep-one-of-each keeper are always protected • Skill trees now show the effects of other races' locked bonuses instead of ???, so you can judge whether a race change is worth it • Sessions queued before a prestige no longer pay out their pre-prestige XP after the reset; as with mid-session prestiges, the XP is voided while loot and coins still pay out • The 24 hour race change cooldown is now actually enforced, with the remaining wait shown in the change dialog • The worker crafting sheet's quantity box is now the same width as the player's, so large quantities no longer clip and scroll
  • Aug 22, 2026 1.14.1
    • Fixed the Profile button landing in the combat gear screen instead of the profile view after editing gear from the profile • Fixed the prestige-ready dot disappearing after 3 prestiges and never showing for ironman characters; it now shows whenever a skill can still earn prestige points • New characters no longer open the What's New panel and now keep your settings (theme, font size, home screen layout, compact numbers, and more) instead of resetting them • Reverted the 1.14.0 fling change that made skill activity sheets sluggish to close; swipe-down-to-dismiss behaves like 1.13 again • Prestige rework: XP tiers are now earned automatically with each prestige (all five tiers, every race); points spent on XP tiers are refunded • Racial tree bonuses are now kept when you change race, letting bonuses from different races stack up over time • New human race branch: Resourceful, adding a per-level bonus to tool efficiency and combat stats in nine skills • Prestige point caps recalculated: XP tiers no longer cost points, and non-ironman caps count every race's branches • House editor: new Move with arrows option on placed furniture shows a corner arrow pad for precise one-step nudges without your thumb covering the piece • Mercantile now shows its perks up front: the shop buy/sell price bonuses with the next unlock level, and the Merchant's Guild goods it opens up
  • Aug 21, 2026 1.14.0
    New Features: Prestige Overhaul • Prestiging a level 99 skill now awards points to spend in that skill's upgrade tree, with race-specific branches, hidden tiers to discover, a point respec, and a one-time conversion of your existing prestige stars • New paths to unlock across the skills, including Double Hit, Second Chance, Foresight, and Better Bows, plus a 48 hour 2x XP boost in a skill after prestiging it • Prestige achievements now follow the tree: buy your first upgrade, complete a full path, and master an entire skill tree Raid Bosses and Mercenaries • A new raid tier: three bosses (Obsidian Colossus, Brood Empress, The World Ender) that no lone hero can defeat, even in the best gear • Hire up to three mercenaries from a daily rotating pool, from budget sellswords to near-max champions. The raid boss spreads its attacks across your whole party
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    Player Housing • Build your own house: buy, expand, and rearrange rooms with coins and materials as your Construction level grows, then furnish them with everything from beds and bookshelves to piles of gold, crafted from your own materials • Make it yours: half-tile placement, interior walls, floor and outdoor ground styles, seasonal event banners on the wall, your character at home in the middle of it, and one-tap sharing of a picture of your house Bug Fixes: • Guild Hall rows no longer squeeze the guild name and level badge when translations run long; the daily counter now wraps neatly on the right (thanks Michaelomh!) • The prayer skill cape now strengthens all church blessings (XP, defense, and coin blessings alike) instead of only a subset, and blessing strength shown in the church and stats bar reflects it (thanks lucasmdjl!) • The Coin Drake now actually drops from trade routes, and crafting and agility pets now drop from directly started sessions instead of only queued ones. All of these pets have a roughly 6% chance per session (thanks ben-dev-su!) • Screens animating out during navigation no longer accept taps, so you can't accidentally buy a carnival prize (or anything else) by tapping too early after leaving a screen • Skill menus no longer close mid-scroll: a fast downward fling that reached the top of the list could spill over into the pull-down-to-close gesture. Now only an actual finger pull can dismiss a menu • Guild daily requests now prefer a variety of items instead of repeating the same one; previously a guild rank whose only skill-reachable recipe was a single item (like the crafting guild's platinum diamond ring at rank 7) served that item four times a day, every day • The live combat log on Tower floors above 100 now uses the enemy's scaled stats, fixing the kill counter that crept up and dropped back every minute and showing the enemy's true HP bar and attack values • On Android 13+ the predictive back gesture no longer closes an entire skill menu from an inner page; back now steps to the recipe list first, and closes the menu only from the top level (thanks xRahul!) Translations: • Updated French, German, and Italian translations • Completed Simplified Chinese translations (thanks LawrenZzz!)
  • Aug 20, 2026 1.13.11
    • Void Staff is now the strongest staff in the game, above the Trident of the Seas, as befits the final tower milestone reward • Laborer crafting sheets now list material tiers by rank (bronze, iron, ...) instead of alphabetically, matching the regular skill screens • Coin amounts over 1M now floor instead of round, so the display never overstates what you have (99.96M no longer shows as 100.0M when you can't yet afford a 100M purchase) (thanks Michaelomh!) • Crop-ready notifications are now character aware: tapping one that belongs to another character opens the character selection screen instead of the active character's farm, and one character's planting or harvesting no longer cancels another's pending crop alarms • Amulet of the Void now lives up to its description, boosting every combat style and beating the Flame Heart Amulet, Necklace of Anguish, and Amulet of the Kraken as the top endgame necklace • Runecrafting ash catalysts you own but can't cover for the chosen quantity now show greyed out with an owned/needed count instead of silently disappearing from the list (1 ash covers 10 essence) • Guild dailies tab now says all of today's requests are complete instead of wrongly telling you to unlock dailies when you've finished them all with hide-completed on • The cape rack now applies the Farming Cape's harvest bonus passively like other gathering capes, no longer requiring the cape to be equipped • Chronos Spire speed reductions now actually shorten sessions: whole-minute rounding was swallowing the bonus entirely at many agility levels • Mercantile dispatch button no longer ignores taps when a finished session is waiting to be collected with a full queue
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    • Farm crop picker now shows quest icons next to crops wanted by open guild quests and dailies (thanks Michaelomh!) • Boss and dungeon weapon loadout pickers now show combat-style icons (thanks Michaelomh!) • Guild hall visual refresh: skill icons, claimable-reward badges, and clearer per-guild progress text (thanks Michaelomh!) • More compact skill rows with a smaller prestige button (thanks Michaelomh!) • The Profile screen now shows the same stats bar as Home (thanks Michaelomh!) • Updated French, Italian, Russian, and German translations, and added the start of Catalan (thanks to all translators!)
  • Aug 18, 2026 1.13.10
    • Crafting quantity preview now includes XP boost, blessing, pet, and tool bonuses, matching the queue and what you actually receive • Bonuses tab rows no longer squeeze into unreadable columns on small screens • Session Active banner on the Skills page now translates activity names (courses, trade routes, trees, thieving targets) • Non-combat skill screens now show when the session queue is full instead of failing silently (thanks Michaelomh!) • The Profile screen now remembers which tab you were on when navigating away and back (thanks Michaelomh!) • Updated Italian and Russian translations (thanks to all translators!) • Equip Best now keeps your equipped item when an alternative only ties its stats (e.g. plateskirts vs greaves), instead of always swapping • The agility guild daily quick-add now queues as many sessions as the quest still needs (not just one), and always queues the quest's own course instead of your best unlocked one • New setting: choose the local hour when dailies, guild dailies, and weeklies reset (was fixed at 6 AM). Changing it never grants an extra reset • New character-switch button in the Home toolbar, shown once you have more than one character
  • Aug 17, 2026 1.13.9
    • New Slayer Plateskirt in the slayer shop and Tower Plateskirt in the floor 150 milestone, granted retroactively if you already claimed it (thanks wallsocket-boop!) • The Skills and Combat tabs now show a badge and count when a skill is ready to prestige, with a toggle in Settings to turn it off (thanks Michaelomh!) • Updated French, German, Italian, Russian, and Chinese translations (thanks MarcMush and all translators!) • Infinite Tower milestone descriptions are now translatable and use your language's item names • "Keep one of each item" now counts an equipped copy as the one kept, so spares sell down to the equipped one • Fixed the in-game changelog listing the same version twice • Combat sessions now record your HP and packed food at the start of the run, so leveling Hitpoints or changing gear food mid-run no longer shifts the live combat log • Fixed food eaten in the same combat tick reviving a character whose HP had already hit 0; hitting 0 HP now counts as a death • Fixed item names, session summaries, and notifications following the system language instead of the in-game language setting • Queued boss and dungeon sessions now use your current armor when they start; the weapon style, spell, and arrows chosen when queueing are kept
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    • Eating now shows in the live combat log as it happens, and the HP bar reflects each bite instead of snapping up once a minute • Added a risk note when the eat-at threshold is set to 30% or lower • The active session card now shows boss artwork instead of an emoji • Fixed banner names wrapping mid-word on the Profile Banners page and cramped text on the character selection cards • Massive Chinese translation update: about 4,000 strings translated or revised (thanks LawrenZzz!) • Guild hall sections now list skills in the same order as the Skills page (thanks Michaelomh!) • Combat style chips on the Gear tab and skill headers on the Expeditions screen now show their skill icons (thanks Michaelomh!) • More French translations • The agility bonus on the Bonuses page now explains it is the extra saving from prestige on top of the level reduction, instead of looking like the total • The slayer task's queue button now picks the dungeon where the target spawns most often (hellhounds now hunt in Volcanic Depths, not Infernal Stronghold)
  • Aug 16, 2026 1.13.8
    • Fixed the Skills tab quest counter counting bury-any-bones guild quests once per bone type, making 4 remaining quests show as 20 • Fixed the Golden Goose pet showing +10% XP in the pet collection; it now correctly shows +10% Coins • Made 166 item names translatable that were previously locked to English (thanks MarcMush!) • Many more texts now follow your language: session collect dialog titles, loot and reward names, queue and notification labels, quest chips in skill sheets, bestiary headers, armory requirements, combat styles, expedition lock text, event banners, carnival prizes, and the character race and gender line • Tree, trade route, agility course, and thieving target names now translate in session cards, the queue, and the profile • Duration unit letters (mo, w, d, h, m, s) can now be translated per language • Smithing, Cooking, Fletching, Crafting, and Herblore now show quest indicator icons on the Skills page, matching Firemaking and Runecrafting • Shop quantities, prices, and totals now use thousands separators, and a new Compact Numbers option in Settings abbreviates large item stacks (thanks fjordsec!) • Updated Italian and French translations • Climbing the beanstalk now shows a dialog that stays until dismissed and tells you which dungeon was unlocked, instead of a quickly disappearing message
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    • The shop sell tab now has a search box, category filters, and alphabetical sorting • New "Keep one of each item" toggle in the shop sell tab: bulk and manual sales always leave one copy for your collection • Fixed repeated boss and dungeon runs barely progressing overnight when the system blocked the app's alarms; reopening the app now fast-forwards the whole chain through the time you were away • Profile page tabs can now be swiped between, like other sections of the game
  • Aug 15, 2026 1.13.7
    • Clearing a farm patch now names the crop in the confirmation dialog, and clearing a Magic Bean patch shows a message that the bean was returned to your inventory • Fixed Church XP blessings showing a raw formatting code instead of the actual XP multiplier • Added Polish and Lithuanian to the language picker • Fixed Spanish (Spain) translations never loading; selecting it silently fell back to generic Spanish • Czech, Irish, Chinese, Polish, and Lithuanian can now also be set from Android per-app language settings • Updated Czech and French translations
  • Aug 13, 2026 1.13.5
    • Large translatability pass (thanks widowild1, Azerliap, and mh-tp for the detailed audit): agility course names, crafting recipe names, the shop's 2× XP boost name, bestiary stat labels and dungeon locations, carnival prize stats and item appraisal names, potion sequence letters (now translator-chosen per language so colours can't collide), farming picker labels and planting messages, daily quest monster names, combat log food names, expedition lore notes, Infinite Tower session names, and cape names in the bonuses tab now all follow your language • Added over 350 previously missing translatable entries (item descriptions, seed and crop names, expedition notes) so translators can cover the whole game • The Firemaking screen now lists every log type your level allows, showing a dimmed "0 in inventory" row when you've run out instead of hiding the log entirely, which made it look like the log type could no longer be burned • Started a Lithuanian (lietuvių) translation (thanks Motvisss!) and refreshed dozens of Italian translations (thanks Stark-Night!)
  • Aug 12, 2026 1.13.4
    • The 2× XP boost now costs 2.5M coins (down from 25M) but can no longer be stacked: a new boost can't be bought while one is running, and purchases are limited to one per week, resetting Monday 6am alongside weekly quests; previously stockpiled boost time is unaffected • Fixed the quest icons legend flashing over the home screen when tapping Settings quickly after returning from the Skills page: taps no longer register on a page that is still animating out, which could also open Settings unintentionally in the reverse direction • The Grand Monument's Eternal Flame quick-feed buttons now show clean single-line labels (+1M, +10M, +100M) instead of wrapping decimals across several lines inside the button • Inactive characters' sessions now keep running in real time instead of freezing when you switch save slots: the session in progress finishes while you're away, and queued actions catch up when you switch back, just as if the app had been closed; manually imported save files still restore with their remaining session time intact • Bone Altar taps now register instantly: the buried counter no longer lags behind fast tapping right after opening the altar or keeps counting after you stop, and taps still waiting to be saved are no longer lost when leaving the screen quickly • Cleaner, more compact skill rows: tool and pet bonuses share one line and the prestige stars and button sit inside the row (thanks Michaelomh!) • Prestiging mid-session no longer voids the session: it keeps running and pays out loot, coins, kills, and quest progress as normal, with only the XP forfeited (the XP forfeit still prevents banking high-level XP through a prestige) • Removed the stray dot at the end of every progress bar and the small gap between the filled and unfilled portions, both introduced by the Material library upgrade in 1.13.3 • Mercantile and Agility guild quests need far fewer sessions (both ladders are now 1/4/8/12/18/25/34/45/60/75, down from up to 500 trades and 250 course runs): their progress is capped at roughly two sessions per hour no matter your gear or levels, so the top quests took several days of nonstop play where other guilds take a day or less; existing quest progress carries over • The Grand Monument's "All" feed button now asks for confirmation with the exact amount before donating, so a stray tap can't drain your entire coin balance; the fixed +1M/+10M/+100M buttons stay instant
  • Aug 12, 2026 1.13.3
    • New save manager under Settings > Characters: up to 3 character slots shown side by side with each character's sprite, levels, coins, and last-played time; create, switch, or delete characters, with the current character saved automatically and inactive characters' sessions paused until you return • New Ironman mode, chosen at character creation and permanent: all XP, yield, and coin boosts are inert, the shop only sells (no buying), and Inn workers can't be hired; ironman characters show a badge on the home screen, profile, and save slot • Every crop seed can now be pickpocketed from thieving NPCs, laddered by level (peasants carry potato and onion seeds, the high priest carries starfruit and void lotus), so farming no longer depends on the shop • The Merchant's Guild jewelry (rings of wealth, recoil, and suffering, the archers and seers rings, the amulet of strength, and the necklace of anguish) can now also be found as rare pickpocket loot from higher-level thieving targets • The Android back button now steps back to the item list inside skill sheets (crafting, prayer, runecrafting, firemaking, and worker crafting) instead of closing the whole sheet, matching the in-sheet back link • The craft quantity page now scrolls above the on-screen keyboard so the Craft / Add to Queue button is no longer hidden while typing a quantity • Bottom sheets no longer slide over the Android system navigation buttons when opening or closing (Material components library upgraded, which also brings predictive-back animations to sheets on Android 14+) • The live combat log now shows a running count of food eaten during the current dungeon, boss, or tower run, alongside the remaining count per food type • Construction furniture now sells for the salvage value of its materials instead of a flat 5 coins: the Magic Throne rises from about 6 coins to 850, with the other nine pieces rescaled to match their inputs • The Mercantile row on the Skills page now shows quest indicator icons for trade route and coin-earning quests, like every other skill
  • Aug 10, 2026 1.13.2
    • New in-app theme editor in Settings: recolour any theme with a colour picker, preview it live, save it as your own, and export it as a file to share (importable by others) • The guild cape is now awarded when the guild actually reaches level 10, instead of when the final guild quest is claimed at level 9 • Trade route coin returns on the Mercantile screen now include your cape, prestige, and blessing bonuses, so the shown range matches what sessions actually pay • The quest panel's quick-add button now accounts for recipes that craft multiple items per action (e.g. 15 arrows per craft), matching the quest target chips instead of queueing far too many crafts
  • Aug 9, 2026 1.13.1
    • Fixed the action queue showing the wrong slot count when the Grand Monument is at Gilded or higher (the extra slot worked but displayed as 7/6) • Fixed the skill quest panel's quick-add button queueing woodcutting sessions as logs instead of the tree, which made them fail to start • The daily boss coin soft cap is now per boss: each boss pays full coins for its first 3 kills of the day instead of 3 kills total across all bosses • The bestiary now shows the reduced coin range that applies after the daily cap, and the loot summary notes when a boss coin drop was reduced • The Merchant pickpocket now drops real, edible Trout instead of the confusing sell-only "Cooked Trout" junk item • Fixed laggy typing in the craft-quantity field on the crafting, skill, and worker screens • Hoe farming efficiency is now stored and shown as a multiplier like all other tools (same in-game power, clearer stats) • The Vault Guardian boss no longer inherits kill counts from the Guild of Shadows enemy of the same name • Bows now show their accuracy as Ranged Atk in the armory and equipment pages instead of plain Atk (same combat power) • Long durations now display with months, weeks, and days instead of huge hour counts (e.g. 920h 54m becomes 1mo 1w 1d 8h 54m)
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    • The active session card on the home screen now shows how many items the running crafting session will produce • Long-press an item in the shop's sell list to lock it against selling; locked items are greyed out with a lock icon and are skipped by Sell Junk and Sell Old Gear • The Bone Altar tap area now supports multi-touch, so two-thumb tapping registers every tap • Quest indicators now use five distinct icons (quest, daily, weekly, guild quest, guild daily) with a count when several quests of one type target the same item • The Skills overview now shows daily/weekly/guild-daily icons next to skills with ongoing timed quests, and an info button explains all the icons • Much more game text is now translatable and shown localized, including pet, boss, dungeon, and guild names (thanks CiaranGruber!)
  • Aug 8, 2026 1.13.0
    • Added the Gloomharvest seasonal event (September 1 to November 30): earn 300 tokens across an expanded Bounty Board with farming and turn-in tasks, two expedition dungeons (The Hollowfen and The Blightwood), the Hollow King raid boss, and the Lantern Lights memory minigame • Added the Grand Monument to town: build five stages with coins (1M to 1B) for a farming patch, a daily boon, longer blessings, an extra queue slot, and the Golden Goose pet; light the Eternal Flame to unlock the Vault Guardian raid boss and the Patron of the Realm title • Fixed the theme setting squeezing its description text once the Midnight option was added; the theme buttons now sit below the text and wrap onto a second row when needed • Fixed the Chronos Spire session duration reduction not being reflected in the home screen queue countdown and duration estimates (thanks fjordsec!) • Prestiging Prayer now downgrades an active Church blessing to the strongest one your reset level allows (keeping its remaining time) instead of letting the high-level blessing keep running • Replaced the expired Discord invite in Settings with a permanent link • Fixed a crash when queueing very large runecrafting batches (thanks tdsotm!) • Rebalanced the Yew and Magic Longbows (faster, stronger) so they are genuine upgrades over shortbows at their level; Equip Best Gear now picks the Magic Longbow at Ranged 60+ • Updated Russian and French translations (thanks pikki!) • Skill Capes and Guild Capes for the same skill now stack their bonuses (e.g. +10% and +5% combine to +15%), so guild rank stays rewarding after level 99 (thanks fjordsec!)
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    • Prayer no longer appears in the Combat screen skill list (it lives under Support skills), and its description no longer wrongly claims it raises your combat level • The Midnight theme background is now true black, so AMOLED pixels actually turn off • The 48h 2x XP boost now costs 25,000,000 coins (was 250,000) • Raid boss coin drops now have a daily soft cap: the first 3 victorious kills each day pay full coins, later kills pay 25%. The boss screen shows how many full drops you have left today • Fixed the town achievement descriptions still saying "seven buildings" now that there are nine; they no longer state a count • Each skill's activity sheet now has a Quests button listing that skill's guild dailies plus daily and weekly quests, each with its name, description, and progress, plus a quick-add button that queues a session working toward it. Skills with any open quest get a gold dot on the Skills list (guilds at max rank are left unmarked)
  • Aug 6, 2026 1.12.14
    • Added the Artisan's Workshop town building (Construction 80/90/99): grants a 5/10/15% chance to preserve secondary crafting materials such as herblore and runecrafting ashes • Added the Chronos Spire town building (Construction 82/92/99): reduces player session durations by 2/4/6% (worker sessions unaffected) • Added a Midnight theme with a higher-contrast AMOLED palette so dark mode stays readable under Night Light • Rebalanced Agility Guild quests and dailies to use higher-level courses at higher tiers, and fixed quest descriptions that listed the wrong number of courses • Arrow options in the combat loadout picker now show how many you have in your inventory • Fixed the bottom Combat button not returning to the combat screen while in the Infinite Tower • Fixed the Infinite Tower weapon, arrow, spell, and potion setup disappearing while a tower session is active; selections now stay visible and apply to the next floor, and potions show owned quantities • Fixed scattering ashes counting toward the weekly "Bury 450 bones" quest • Renamed cooked fish and rat meat so all cooking outputs consistently read as cooked (e.g. "Cooked Shrimp"), in every language
  • Aug 3, 2026 1.12.13
    • Fixed Equip Best Gear on a Strength loadout again preferring accuracy-heavy armor like the Sovereign Crown over strength-focused armor like the Tower Helm • Fixed starting an Infinite Tower floor leaving the screen scrolled partway down the milestone list after the loadout pickers collapse; the view now returns to the top • Fixed the category and tier filter buttons on worker crafting activities (Forge, Fletching, Crafting and others) showing untranslated English instead of the localized names used on the player crafting screens • Fixed prestiging Magic leaving a now-too-high spell (e.g. Blood Wave) active and still used in fights; the active spell now resets to the best one available at the new level • Added the Slayers Guild to the Guild Hall: rank up by completing slayer tasks and defeating on-task enemies through 10 quest tiers and daily contracts, earning coins, Slayer XP, and bones, with the Slayers Guild Cape (+5% Slayer XP) at rank 10 • Slayer capes now boost Slayer XP from task kills when equipped (or from the cape rack at tier 3)
  • Aug 2, 2026 1.12.12
    • The Agility Cape's bonus now shows as an XP bonus in Profile > Bonuses instead of a Yield bonus, matching the Armory • The Agility session-time row in Profile > Bonuses no longer wraps mid-word or overlaps its description text • The Prayer Cape's bonus now shows as a Boost bonus in Profile > Bonuses instead of a Yield bonus, matching the Armory • Fixed the Farming panel opening as a stuck sliver and closing itself on the first tap after a fresh app launch • Reorganized Fletching filters: categories are now Arrow, Bow, Plank, and Staff, and the second row only lists materials instead of mixing in product names • The Plank filter chip is now translated in all languages instead of always showing in English • Tower max HP milestone rewards now apply to all combat (dungeons, bosses, and regular fights), not just Tower climbs, including the survival and XP previews • The combat log now includes Tower HP rewards in the max HP it displays, so claimed rewards are visible immediately • Tower HP milestones now show their real value: +50 max HP per claim, in the Milestones list and Profile > Bonuses • In-app popup banners (queue confirmations, guild rewards, and similar) are announced by TalkBack and other screen readers again
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    • Added Tower Boots (defense +58, requires Defense 70) to the floor 150 Tower milestone alongside the Tower Greaves; players who already claimed floor 150 receive them automatically on their next visit to the Tower • Agility activity previews now account for your grappling hook and pet boost, so the projected XP and level match what sessions actually pay out • Mining, Woodcutting, and Fishing activity previews now include pet XP boosts • Added the Builders Guild: a Construction guild with a 10-quest progression, 22 daily quests, and the Builders Guild Cape at guild level 10. Every quest is level-appropriate to its tier, and quest XP is doubled compared to other guilds since furniture is slow to build • Pick-a-Cup's shuffle now always plays at its intended speed instead of following the system Animator duration scale, which made cups invisible with animations off and the game trivial at 10x